1.1.3 IDEAL digital Learning Community Quest: Second Life
By teaching and learning in an immersive environment, learners are able to gain information and experience in a way that is comparable or perhaps better than that gained via podcasts, presentations, blogs, or videos. This experience becomes personal- as does the learning. All a student would need to gain access is a device that is capable of streaming online content and sending email. This would take care of all the interactivity demands of participating in this type of DLC. The technology base would be adapted to compensate for all levels of connectivity.
As described quite succinctly in
the article by InformationWeek on Feb 5th, 2014, Second Life has
many issues that worked against its widespread acceptance and use. Cost and connectivity were two categories of
those issues. The biggest issue to me as
a K-12 educator is the safety of my students on such a learning platform. Digital Citizenship needs to be stressed on
any online community. For further
reading, here is a link to InformationWeek article on New Virtual world: http://www.informationweek.com/software/social/second-life-founder-pursues-second-chance/d/d-id/1113670 You may be interested in the first few comments posted on
2/4 and the first comment on 2/5. (These are what I have read at the time of
this blog posting.)
There is no substitute for a real life experience such as
traveling to volcanoes to study them, but virtual immersion has the potential
to fill the gap. Many applications for
immersive technologies are utilized in the US military, medicine, and with commercial
aircraft developers. How wonderful would
it be for a K-12 or College or Graduate student to benefit from such an immersive
experience. (There are entire
universities located on Second Life.)
Although impossible to replicate the immersive experience
via video- here are a few clips from YouTube that show the reader how Second
Life works: (I have included the time
required for your convenience)
Breaking the Barriers of Online Education (5
minutes)
Learning in Second Life Part 1: Breaking the Second
Life Learning Curve (4 minutes)
Title: Social Learning Theoryin Second Life part 1 (10 minutes)
I, for one, am hoping that the Second Chance for
Second Life will result in many accessibility improvements and safety features
so that K-12 education may fully benefit.
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